![]() A lot of the music is dark, moody, and ambient. ![]() There’s some really great sound design in the game, coupled with the score. The aforementioned comparisons to Crimson Skies or Panzer Dragoon ring true, no matter what manner of controls you’re using. And using the flight stick alone felt so natural. I have a Thrustmaster T16000M FCS HOTAS, which has been shown extensively. What I think is most interesting is that this game supports flight sticks. I played most of the game using an Xbox One controller, and nearly any gamepad will do. There are traders you’ll come across at each outpost, and you can purchase upgrades to your armor, upgrade weapons, or purchase new weapons entirely. You’ll also be given splinters, this serves as the currency of the world. The tendancy of reusing these types of missions didn’t truly ever bother me, but it did feel like these missions padded things out longer than it needed to.Ĭompleting missions will net you experience, and that experience will level you up, and net you more attributes that boost your survivability. There’s escort, delivery, patrol, and fending off pirates as some of the things you’ll do. ![]() The missions or quests that you undergo are fairly straightforward, and tend to repeat in different manners. It works well enough, and you’ll come out of most fights unscathed thanks to your backup. During some missions, you’ll be given a randomly assigned wingman who can simply be set to attack a target, or guard you. It’s almost sad to put down the potentially unwilling falcons that are being used for this. You’re able to lock-on and destroy sub-systems or follow your target. Fighting with whatever weapons you have, will pit you against other falconeers, air ships, and water-based ships. There’s lots to find, including races that will unlock opportunities with factions. There’s even underwater locations to explore. You’re free to roam the game’s world whenever you like, and can seek to reveal the fog of war, find points of interest, and gather bits of lore throughout your time. The Falconeer is equal parts exploration and combat. There’s a very detailed and minimal compass to guide you, to threats and to places on the map to land at. There are thermal pockets that will raise you up, and currents that offer some free boosts. You’ll glide and soar while managing your energy system to boost and dodge. The hows and whys are unknown, but know that you’ll be spending all of your time in the skies, so you’ll need to get acquainted with the aerial movement. Save for craggy rocks, outposts, and civilian towns, The Great Ursee is all ocean. There’s a “something for everyone” approach to this game, but also the classes in relation to factions offer up a different playthrough with every selection. There’s the Falconeer, which is the name of the game, Mercenary who fights for money, Imperial Freelancers, and the high-damage Mancers. But this is a game that desires you to take your time than mainline it.Īside from factions, there are different starting weapons for selecting your preferred class. When they’re all done, an epilogue chapter opens up and you’ll see the game’s ending in around twelve hours, at its earliest. ![]() These factions have their own series of missions and tasks to complete. Each chapter, which there are four of, give you a different faction to play as rather than tell a story in a linear fashion. In an unusual direction, all of the game’s chapters are open from the beginning. The sense of wonderment while playing The Falconeer is unparalleled. There’s also a careful balance of exploration and combat that drives the game in a direction we haven’t seen before. The game has incredible sound design, a sensory overload in visuals, and satisfying combat that is a soft mix between Crimson Skies and Panzer Dragoon. While my experience has been solely on PC, it offers a fresh and exciting feeling I’ve not had in the prior generation. The next generation of games is being ushered in, and leading the pack is The Falconeer. ![]()
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